AI Insights · Timothy · October 2024
Performance of Top 2D Cartoon Games on Android in the UK for Q3 2024
Discover the performance trends of the top 2D cartoon games on Android in the UK during the third quarter of 2024, with insights on downloads, revenue, and active users.
The third quarter of 2024 showcased interesting trends in the 2D cartoon games category on the Android platform in the United Kingdom. Data provided by Sensor Tower reveals the performance of the top five apps in this segment, highlighting key metrics such as weekly downloads, revenue, and active users.
Offline Games - No Wifi Games from JindoBlu saw a peak in weekly downloads in late July with 76K, followed by a noticeable decline to around 21K by the end of September. The app's revenue reached its highest at approximately $1.1K in late July, later stabilizing around $800 by the end of the quarter. Weekly active users fluctuated, starting at 174K and peaking at 281K in late August.
Royal Match from Dream Games, Ltd. experienced consistent weekly revenue, peaking at around $503K in the last week of September. Downloads saw a peak of 28K in early July but gradually declined to 19K by the end of September. Active users remained relatively stable, hovering around 440K throughout the quarter.
Royal Kingdom, also from Dream Games, Ltd., showed a steady increase in weekly revenue, reaching approximately $75K in the final week of September. Downloads decreased significantly from 41K in early July to 13K by the end of the quarter. Active users showed a slight increase from 216K to 210K during this period.
Vita Mahjong by Vita Studio experienced a gradual rise in weekly downloads, culminating at 36K by the end of September. Revenue also followed an upward trajectory, reaching $446 in the last week of September. Active users grew from 28K to 87K over the quarter, indicating a strong engagement among users.
Screw Puzzle: Wood Nut & Bolt™ from FALCON GAMES maintained stable revenue, peaking at around $5.3K in late August. Downloads started at 20K but fell to 8K by the end of September. The app's active users remained relatively stable, with slight fluctuations, ending the quarter at 57K.
For more insights into the performance of mobile applications, visit Sensor Tower.